Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay .
: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
: Prevent the next 1 damage that would be dealt to any target this turn.
"Time enough to become a Medic once you're hurt too badly to fight. For now, Icatia needs your strength more than your compassion."
—Lydia Wynforth, Mayor of Trokair
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player.
"As soon as it surfaced, we could all smell it. Its rancid breath reeked of half-digested carrion and its own rotting innards."
—Dafri, Auriok champion
: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5.
Equip (: Attach to target creature you control. Equip only as a sorcery.)